It's possible that a set of sprite graphics existed at one point during development for this bank. GFX bank 14 contains the pipe, block, a Bullet Bill cannon, and Yoshi Coin graphics seen in every background tileset, none of which are used in any sprite of the game. As a result, all tileset-specific objects are scrambled, making the index mostly unusable.Īn Index identical to most of the other sprite indexes, which only appears in one other index, " B, Switch Palace". Index A (Switch Palace 2) is identical to index 4 (Switch Palace 1) except it uses tileset 3, which is normally used by underground and castle levels (graphics-wise). ![]() Unused Background and Sprite Graphics Indexes Name It was possibly abandoned due to an obvious lack of a background layer when using this mode, and may have prompted the later addition of a non-transparent layer 3 water mode. ![]() In early screenshots, a flooded grassy area using mode 1F, with water on one layer and ground on the other. Their position at the end of the mode list suggests they were "hacked in" somewhat later in development. (Level modes: 1E and 1F) Two level modes of a horizontal layer 1/background levels (1E) a horizontal layer 1/layer 2 levels (1F), and they are both fully functional to play. ( Sprite ID: EC) When put into a level, it will start out with a horizontal Layer 1 section, then transition into a vertical Layer 2 section. ![]() Unused Level Modes Layer 1 horizontal into Layer 2 vertical Not to mention, none of the Mario games alone have the word "And" in it. Even if this was used in the title, it would be very odd to say.
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